If you are seeing this message, you may be experiencing temporary network problems. Please wait a few minutes and refresh the page. If the problem persists, you may wish to report it to your local Network Manager.
It is also possible that your web browser is not configured or not able to display style sheets. In this case, although the visual presentation will be degraded, the site should continue to be functional. We recommend using the latest version of Microsoft or Mozilla web browser to help minimise these problems.
Wiley InterScience | ||||||||||||
![]() Psychological ScienceVolume 18 Issue 10, Pages 850 - 855 Published Online: 24 Sep 2007 © 2009 Association for Psychological Science
Abstract | References | Full Text: HTML, PDF (Size: 128K) | Related Articles | Citation Tracking Research Report Playing an Action Video Game Reduces Gender Differences in Spatial Cognition Copyright Copyright © 2007 Association for Psychological Science ABSTRACTABSTRACT—We demonstrate a previously unknown gender difference in the distribution of spatial attention, a basic capacity that supports higher-level spatial cognition. More remarkably, we found that playing an action video game can virtually eliminate this gender difference in spatial attention and simultaneously decrease the gender disparity in mental rotation ability, a higher-level process in spatial cognition. After only 10 hr of training with an action video game, subjects realized substantial gains in both spatial attention and mental rotation, with women benefiting more than men. Control subjects who played a non-action game showed no improvement. Given that superior spatial skills are important in the mathematical and engineering sciences, these findings have practical implications for attracting men and women to these fields. (Received 11/28/06; Revision accepted 2/12/07; Final materials received 2/16/07) |
|
Member Benefit
| ||||||||||