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![]() Computer Graphics ForumVolume 25 Issue 1, Pages 105 - 112 Published Online: 15 Mar 2006 Journal compilation © 2009 The Eurographics Association and Blackwell Publishing
Abstract | References | Full Text: HTML, PDF (Size: 332K) | Related Articles | Citation Tracking Virtual Reality Course—A Natural Enrichment of Computer Graphics Classes Copyright 2006 The Author Journal compilation © 2006 The Eurographics Association and Blackwell Publishing Ltd. KEYWORDS computer graphics • education • virtual reality • VRML • I.3.7 Three-Dimensional Graphics and Realism: Virtual reality • K.3.1 [Computer Uses in Education] Collaborative learning • K.3.2 [Computer and Information Science Education]: Computer science education • K.3.2 [Computer and Information Science Education]: Curriculum Abstract
This paper shows how the Virtual Reality (VR) course can naturally extend and practice a wide range of Computer Graphics (CG) principles and programming techniques. Thanks to real-time processing requirements, attention is paid to efficient modeling conventions, time-saving rendering approaches, and user interfaces allowing a smooth navigation in a virtual environment. All these issues play an important role especially when designing virtual worlds targeted to the web, i.e. utilizing VRML/X3D standards. The paper presents a structure and related information of the VR course that has been taught at various universities during the last 6 years. Our experience clearly demonstrates that students appreciate its contents even if they already completed courses on 3D graphics. Submitted December 2005
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