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Wiley InterScience


Computer Graphics Forum

Computer Graphics Forum

Volume 25 Issue 1, Pages 105 - 112

Published Online: 15 Mar 2006

Journal compilation © 2009 The Eurographics Association and Blackwell Publishing



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Virtual Reality Course—A Natural Enrichment of Computer Graphics Classes
J. Zara 1
  1 Czech Technical University in Prague, Czech Republic zara@fel.cvut.cz
Copyright 2006 The Author Journal compilation © 2006 The Eurographics Association and Blackwell Publishing Ltd.
KEYWORDS
computer graphics • education • virtual reality • VRML • I.3.7 Three-Dimensional Graphics and Realism: Virtual reality • K.3.1 [Computer Uses in Education] Collaborative learning • K.3.2 [Computer and Information Science Education]: Computer science education • K.3.2 [Computer and Information Science Education]: Curriculum

Abstract

Abstract
          1. Introduction
          2. Virtual Reality and CG Education
          3. Five Steps to Understand Real-time Rendering
          4. Teachers and StudentsReferences

This paper shows how the Virtual Reality (VR) course can naturally extend and practice a wide range of Computer Graphics (CG) principles and programming techniques. Thanks to real-time processing requirements, attention is paid to efficient modeling conventions, time-saving rendering approaches, and user interfaces allowing a smooth navigation in a virtual environment. All these issues play an important role especially when designing virtual worlds targeted to the web, i.e. utilizing VRML/X3D standards. The paper presents a structure and related information of the VR course that has been taught at various universities during the last 6 years. Our experience clearly demonstrates that students appreciate its contents even if they already completed courses on 3D graphics.


Submitted December 2005
Revised January 2006
Accepted January 2006

DIGITAL OBJECT IDENTIFIER (DOI)
10.1111/j.1467-8659.2006.00921.x About DOI

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