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Wiley InterScience


Computer Graphics Forum

Computer Graphics Forum

Volume 24 Issue 1, Pages 51 - 60

Published Online: 30 Mar 2005

Journal compilation © 2009 The Eurographics Association and Blackwell Publishing



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An Interactive Deformation System for Granular Material
Koichi Onoue 1 and Tomoyuki Nishita 1
  1 The University of Tokyo, Japan
Copyright The Eurographics Association and Blackwell Publishing Ltd 2005
KEYWORDS
animation • granular material • deformation • ground surface • I.3.7 Computer Graphics: Three-dimensional graphics, Realism

Abstract

Abstract
          1. Introduction
          2. Related Work
          3. Ground Granular Material Surface Deformation
          4. Rendering of Ground SurfaceReferences

Computer Graphics (CG) animations of natural phenomena are currently widely used for movies and in video games. Granular materials occur widely in nature, and therefore it is necessary that CG animations represent ground surfaces composed of a granular material as well as model deformations when the granular material comes into contact with other physical rigid objects (called solid objects). In this paper, we propose a deformation algorithm for ground surfaces composed of granular material. The deformation algorithm is divided into three steps: (1) detection of the collision between a solid object and the ground surface, (2) displacement of the granular material and (3) erosion of the material at steep slopes. The proposed algorithm can handle solid objects of various shapes, including concave polyhedra by additionally using a layered data structure called the Height Span Map. Furthermore, a texture sliding technique is presented to render the motion of granular materials. In addition, our implementation of the deformation algorithm can be used at interactive frame rates.


Submitted December 2003
Revised September 2004
Accepted December 2004

DIGITAL OBJECT IDENTIFIER (DOI)
10.1111/j.1467-8659.2005.00828.x About DOI

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