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![]() Computer Graphics ForumVolume 22 Issue 3, Pages 463 - 472 Published Online: 4 Nov 2003 Journal compilation © 2009 The Eurographics Association and Blackwell Publishing
Abstract | References | Full Text: HTML, PDF (Size: 2921K) | Related Articles | Citation Tracking Interactive Rendering with Bidirectional Texture Functions Copyright The Eurographics Association and Blackwell Publishers Ltd 2003. ABSTRACTAbstractWe propose a new technique for efficiently rendering bidirectional texture functions (BTFs). A 6D BTF describesthe appearance of a material as a texture that depends on the lighting and viewing directions. As such, a BTFaccommodates self-shadowing, interreflection, and masking effects of a complex material without needing anexplicit representation of the small scale geometry. Our method represents the BTF as a set of spatially varyingapparent BRDFs, that each encode the reflectance field of a single pixel in the BTF. Each apparent BRDF isdecomposed into a product of three or more two-dimensional positive factors using a novel factorization technique,which we call chained matrix factorization (CMF). The proposed factorization technique is fully automatic andsuitable for both BRDFs and apparent BRDFs (which typically exhibit off-specular peaks and non-reciprocity).The main benefit of CMF is that it delivers factors well suited for the limited dynamic range of conventionaltexture maps. After factorization, an efficient representation of the BTF is obtained by clustering the factors intoa compact set of 2D textures. With this compact representation, BTFs can be rendered on recent consumer levelhardware with arbitrary viewing and lighting directions at interactive rates. Categories and Subject Descriptors (according to ACM CCS): I.3.7 [Computer Graphics]: Three-DimensionalGraphics and Realism Received: 00 0000; Accepted: 00 0000; |
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