If you are seeing this message, you may be experiencing temporary network problems. Please wait a few minutes and refresh the page. If the problem persists, you may wish to report it to your local Network Manager.
It is also possible that your web browser is not configured or not able to display style sheets. In this case, although the visual presentation will be degraded, the site should continue to be functional. We recommend using the latest version of Microsoft or Mozilla web browser to help minimise these problems.
Wiley InterScience | |||||||||||||
![]() Computer Graphics ForumVolume 20 Issue 3, Pages 443 - 451 Published Online: 25 Jul 2002 Journal compilation © 2009 The Eurographics Association and Blackwell Publishing
Abstract | Full Text: PDF (Size: 9100K) | Related Articles | Citation Tracking Visualisation 2 Real-Time Volume Deformations Copyright The Eurographics Association and Blackwell Publishers 2001 KEYWORDS Isosurface • Reconstruction filter • Octree • Quantization. ABSTRACTReal-time free-form deformation tools are primarily based on surface or particle representations to allow for interactive modification and fast rendering of complex models. The efficient handling of volumetric representations, however, is still a challenge and has not yet been addressed sufficiently. Volumetric models, on the other hand, form an important class of representation in many applications. In this paper we present a novel approach to the real-time deformation of scalar volume data sets taking advantage of hardware supported 3D texture mapping. In a prototype implementation a modeling environment has been designed that allows for interactive manipulation of arbitrary parts of volumetric objects. In this way, any desired shape can be modeled and used subsequently in various applications. The underlying algorithms have wide applicability and can be exploited effectively for volume morphing and medical data processing. |
|
| |||||||||||
![]() | Expert Systems |